Dark Souls III's HundoDex

Dark Souls III Bosses Checklist

All 27 bosses in Dark Souls III with where to find them, weaknesses, souls and rewards. Tick them off as you go.

  • Iudex Gundyr – Cemetery of Ash. Weak to Fire, Frost. Halberd-wielding tutorial boss. Stay close behind his swings; a black serpent bursts out at half health.
  • Vordt of the Boreal Valley – High Wall of Lothric. Weak to Fire, Dark. A beastly knight with a frost mace. Attack his hind legs and dodge the charges in his second phase.
  • Curse-rotted Greatwood – Undead Settlement. Weak to Fire. A rotten tree. Pop the glowing sacs on its body; the floor gives way during the fight.
  • Crystal Sage – Road of Sacrifices. Weak to Strike, Thrust, Bleed. A teleporting sorcerer who later makes clones; the real one leaves a trail of particles.
  • Deacons of the Deep – Cathedral of the Deep. Weak to Fire, Physical. A crowd of deacons around a coffin. Always strike the deacon glowing red to drain the boss bar.
  • Stray Demon – Farron Keep. Weak to Dark, Lightning. A mini-boss on the Farron Keep ramparts above the Old Wolf. No health bar, but it drops a boss soul.
  • Abyss Watchers – Farron Keep. Weak to Lightning, Fire (phase 1). Lord of Cinder. Several Watchers fight each other; the second phase sets the blade on fire.
  • High Lord Wolnir – Catacombs of Carthus. Weak to Holy (miracles, blessed). A giant skeleton king. Break the three golden bracelets on his wrists and avoid his dark breath.
  • Demon – Smouldering Lake. Weak to Dark, Frost. A lone demon reached by a ladder off the rope bridge near Wolnir; it drops a boss soul.
  • Old Demon King – Smouldering Lake. Weak to Dark, Frost. A slow fire demon. Stay under him and watch for the meteor shower and fire sweeps.
  • Pontiff Sulyvahn – Irithyll of the Boreal Valley. Weak to Bleed, Frost. A fast twin-sword duellist who summons a mirror copy of himself at half health.
  • Aldrich, Devourer of Gods – Anor Londo. Weak to Fire, Lightning. Lord of Cinder. A teleporting sludge caster; dodge his arrow rain and soul-mass volleys.
  • Yhorm the Giant – Profaned Capital. Weak to Storm Ruler, Lightning. Lord of Cinder. Take the Storm Ruler from beside his throne and use its weapon skill.
  • Dancer of the Boreal Valley – High Wall of Lothric. Weak to Dark, Lightning. A graceful, swaying giant at the High Wall. Triggered by the Basin of Vows or after the third Lord falls.
  • Oceiros, the Consumed King – Consumed King's Garden. Weak to Lightning. A mad dragon-king hunting his invisible child. Stay near his side and watch the lunges in phase two.
  • Champion Gundyr – Untended Graves. Weak to Lightning, Frost. A faster, fiercer Gundyr. Parrying is the safest way to open him up.
  • Ancient Wyvern – Archdragon Peak. Weak to Plunging attack. Skip the brawl: climb the side structure and plunge onto its head for a near-instant kill.
  • Nameless King – Archdragon Peak. Weak to Lightning (dragon), Fire (king). A two-stage duel against the storm drake and its rider, then the king on foot. Delayed swings punish early rolls.
  • Dragonslayer Armour – Lothric Castle. Weak to Lightning, Frost. An armour on the castle bridge. Wyverns firebomb the arena; shields help against its charged axe.
  • Twin Princes – Grand Archives. Weak to Lightning, Frost. Lord of Cinder Lothric, Younger Prince, and his brother Lorian. In phase two kill Lothric first, since he revives Lorian.
  • Soul of Cinder – Kiln of the First Flame. Weak to Lightning. Final boss. It swaps fighting styles in phase one, then mirrors Gwyn in phase two.
  • Champion's Gravetender & Gravetender Greatwolf (Ashes of Ariandel) – Painted World of Ariandel. Weak to Fire, Bleed. A duo fight in a ruin; dodge the wolf while picking off the Gravetender, or bait the wolf away.
  • Sister Friede (Ashes of Ariandel) – Painted World of Ariandel. Weak to Fire, Bleed. A three-phase fight against Friede and Father Ariandel. Bring fire for the second phase.
  • Demon Prince (The Ringed City) – The Dreg Heap. Weak to Dark. Two demons first (Demon in Pain and Demon from Below), then the Demon Prince rises from the last one.
  • Halflight, Spear of the Church (The Ringed City) – The Ringed City. Weak to Fire, Bleed. A guardian that may be played by a real Spears of the Church player; kill the summoned Ringed Knights fast.
  • Darkeater Midir (The Ringed City) – The Ringed City. Weak to Lightning, Fire. A huge dark dragon with long laser sweeps. Fight from under his head and front legs. Grants the Spears of the Church covenant.
  • Slave Knight Gael (The Ringed City) – Filianore's Rest. Weak to Frost, Poison. The DLC finale. Gael grows faster each phase and finishes with lightning and a crossbow.